Maps

There are currently a total of 6 maps in Frontline: Karelia 40 - 44. Each contain their own environment, spawns, and points to capture.

At the start of every round, players will first vote for the next map. They will then vote for the gamemode on the voted map. Some maps only have 1 gamemode and will be the only option.

Each map is labelled Historical, Semi-Historical, or Non-Historical. Although it serves no difference in gameplay, it provides a small snippet of history for the players, or lack therof.

Historical
Maps that are based off real historical events. Team spawns and objectives are non-changing.

Breakthrough on Mannerheim's Line
A war-torn map filled with trenches with only Breakthrough. There are 4 total points.

Operation Hokki
A semi-urban map based in a railway station with only Breakthrough. There are total of 5 points.

Semi-Historical
Maps that are semi-based off historical events. The spawns and objectives for each sides can change whenever the map is voted.

Beloostrov's Assault
A map centered around a stone tower with only Conquest. There are 3 total points.

Battle of Salla
An urban map with only Conquest. There are 3 total points.

Non-Historical
Maps that are fictonal. The spawns and objectives changes, alike to Semi-Historical maps.

Svir Industrial Complex
An industrial map with either Conquest or Breakthrough. There are 5 total points.

Assault on Olonets
A urban warfare map with either Conquest or Breakthrough. There are 4 total points.

Bad Map Do Not Play
A giant pit in which players fall to their deaths repeatedly, for the 1 minute and ten seconds the round lasts.

Helvetti
Largely similar to Mannerheim but with no buildings, and an extremely dense fog causing especially poor visibility. Breakthrough only.