Mechanics

This page is dedicated to all of the mechanics within Frontline: Karelia 40 - 44. It is intended to allow those learning about the game to figure out more about how each piece of the game functions.

Player
The player is a soldier for either faction: Russia or Finland.

Soldiers will spawn with their selected loadout and cosmetics. Soldiers will always have a 5 second (?) invulnerability timer after spawning.

 Movement 

 Combat 

 Inventory 

HUD Bars
On the bottom left of the player's screen, 3 bars will be present representing 3 statuses: Weight, Suppression, and Stamina.

Weight

Each item in the soldier's inventory has weight. The more items the player carries, the slower they will move and the more stamina they will consume.

The bar will depend on how much gear the player is carrying. The more the player carries, the more overencumbered they become.

Dropped weapons, grenades, and satchel charges can be picked up. This will add weight to the player.

The player is allowed to drop most items in their inventory which can alleviate some weight.

The player has an amount of weight which they will intrinsically tolerate without penalty. (More info needed)

Some items, such as the shovel and wire cutters, cannot be dropped and will always be permenant weight to the player.

Suppression

When you get shot at or near you, you are under suppressive fire.

The bar will start off full and will only decrease when you are being shot at. While being shot at, the bar will decrease in intervals until it is completely empty.

When suppressed, the player's screen will begin to desaturate into a sepia color and the soldier's heartbeat will be audible.

If the bar is completely empty, the player will no longer be able to steady aim until the bar begins to regenerate.

If the player is no longer being shot at, the bar will slowly regenerate.

Stamina

When you sprint or steady aim, you consume stamina.

The bar will start off full and will begin to deteriorate when you sprint. Weight will also contribute to the rate of how much stamina you consume.

You will also consume stamina when you steady your aim while aiming down sights.

When you stop sprinting, stop steady aiming, or the bar runs out completely, there will be a few seconds before it slowly regenerates.

Gamemodes
There are 2 gamemodes as of now.

Conquest
An equal oppurtunity gamemode, featuring points that either side has to capture to turn the tide int heir favor. Round is over when there are 0 lives and one side, and the other has dominated all the points.

Breakthrough
A Attack/Defense gamemode, where one side has to defend objectives, and the other has to capture them. Round ends in favor of the attackers when all points are captured, or in the favor of the defenders when time runs out.